//Battle Ax by JayPro via Checkman
//1=22-18


Aspc = 1
 A0="125+rnd(75)"
D0="trwv(theta*sqr(a0))"
srcX = "flip(abs(sin(y)) + abs(trwv(y  + asin(r-atan(d0) )) * flip(sqr(x * atan(r-rnd(y)))))+a0)"
srcY = "flip(abs(atan(y-r) / trwv(x)))"
Vers = 310
 